AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on Android in Venezuela Q2 2024
In Q2 2024, Squad Busters led the way in downloads and revenue among 3D cartoon games on Android in Venezuela, while Subway Surfers maintained a strong user base.
In Q2 2024, the top 5 3D cartoon games on the Android platform in Venezuela showcased diverse performance trends in downloads, revenue, and weekly active users. Data from Sensor Tower reveals detailed insights into the dynamics of these popular titles.
Squad Busters by Supercell, released on May 28, 2024, saw a significant surge in downloads, peaking at around 312K in the week of May 27. The game also experienced a notable increase in weekly revenue, starting from $8 in early May to a peak of $284K by early June. Weekly active users followed a similar trend, reaching approximately 191K in late May and stabilizing around 86K by the end of the quarter.
Subway Surfers by SYBO Games demonstrated consistent performance with downloads fluctuating between 19K and 47K throughout the quarter. Revenue remained modest, with a few spikes, notably $20 in mid-May. The game maintained a strong weekly active user base, averaging around 250K, with a peak of approximately 303K in the week of May 20.
Beach Buggy Racing by Vector Unit maintained steady download numbers, ranging from 16K to 25K. Revenue for the game was minimal, with occasional earnings in the range of $1 to $4 early in the quarter. Weekly active users remained stable, hovering around 129K to 144K, showing a slight upward trend towards the end of the quarter.
Stumble Guys by Scopely saw varied download numbers, with a notable peak of around 29K in late May. Revenue showed a gradual increase, peaking at $66 in early June. Weekly active users showed a healthy range, from approximately 101K to 136K, with slight fluctuations throughout the quarter.
My Talking Angela 2 by Outfit7 Limited displayed a steady increase in downloads, reaching about 23K by the end of June. Revenue was minimal, with occasional earnings of $1 to $2. The game maintained a stable weekly active user count, averaging around 165K, with a peak of approximately 177K in the final week of the quarter.
For more detailed insights and data, visit Sensor Tower.